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League of Legends

Bel'Veth: change history

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53 changes across 4 patches (Jul 28, 2026 to Oct 6, 2026), newest first.

Buff 12Nerf 18Adjust 20New 1Removed 2
  1. Nerf
    ARAM Damage Dealt
    Bel'Veth's damage dealt decreases from 105% to 100%.
    105%→100%
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    Damage Dealt: 105% → 100%
    Nerf
    ARAM Damage Taken
    Bel'Veth's damage taken increases from 95% to 100%.
    95%→100%
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    Damage Taken: 95% → 100%
    Nerf
    ARAM Tenacity
    Bel'Veth's tenacity decreases from 20% to 0%.
    20%→0%
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    Tenacity: 20% → 0%
  2. Nerf
    Arena E - Royal Maelstrom · On-Hit/Attack Effectiveness
    On-hit/attack effectiveness on Bel'Veth's Royal Maelstrom (E) decreases from 12–24 to 8–16.
    12–24→8–16
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    On-Hit/Attack Effectiveness: 12 - 24 → 8 - 16
    Nerf
    Arena R - Endless Banquet · Passive Bonus Attack Damage Ratio
    Passive bonus attack damage ratio on Bel'Veth's Endless Banquet (R) decreases from 3 to 1.
    3→1
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    Passive Bonus Attack Damage Ratio: 3 → 1
  3. Nerf
    Summoner's Rift Base Stats · Health Growth
    Bel'Veth's health growth decreases from 110 to 105.
    110→105
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    Health Growth: 110 → 105
    Adjust
    Summoner's Rift R - Endless Banquet · True Form Total Attack Speed
    True Form total attack speed on Bel'Veth's Endless Banquet (R) changes from 5 / 15 / 25% to 6 / 13 / 20%.
    5 / 15 / 25%→6 / 13 / 20%
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    True Form Total Attack Speed: 5 / 15 / 25% → 6 / 13 / 20%
    New
    Summoner's Rift R - Endless Banquet · True Form Remora Indicator
    Bel'Veth's resource bar now turns purple when True Form can spawn Remora.
    Resource bar now turns purple when True Form can spawn Remora
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    NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora
    Nerf
    Arena Passive - Death in Lavender · Attack Speed Per Stack
    Attack speed per stack on Bel'Veth's Death in Lavender (Passive) decreases from 0.2%–2% to 0.2%–1.5%.
    0.2%–2%→0.2%–1.5%
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    Attack Speed Per Stack: 0.2%-2% → 0.2%-1.5%
    Nerf
    Arena R - Endless Banquet · Bonus Health
    Bonus health on Bel'Veth's Endless Banquet (R) decreases from 250–450 to 100–400.
    250–450→100–400
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    Bonus Health: 250-450 → 100-400
  4. League of Legends Patch 26.15Buff 12Nerf 10Adjust 19Removed 2Official notes ↗
    Nerf
    Summoner's Rift Base Stats · Attack Speed
    Bel'Veth's attack speed decreases from 0.85 to 0.67.
    0.85→0.67
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    Attack Speed: 0.85 → 0.67
    Nerf
    Summoner's Rift Base Stats · Attack Speed Ratio
    Bel'Veth's attack speed ratio decreases from 0.85 to 0.67.
    0.85→0.67
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    Attack Speed Ratio: 0.85 → 0.67
    Nerf
    Summoner's Rift Base Stats · Attack Damage
    Bel'Veth's attack damage decreases from 60 to 55.
    60→55
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    Attack Damage: 60 → 55
    Buff
    Summoner's Rift Base Stats · Basic Attack Damage Modifier
    Bel'Veth's basic attack damage modifier increases from 75% to 100%.
    75%→100%
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    Basic Attack Damage Modifier: 75% → 100%
    Buff
    Summoner's Rift Base Stats · Attack Cast Time
    Bel'Veth's attack cast time decreases from 0.25 to 0.22.
    0.25→0.22
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    Attack Cast Time: 0.25 → 0.22
    Adjust
    Summoner's Rift Base Stats · Total Attack Animation
    Bel'Veth's total attack animation is adjusted to feel better at lower attack speeds.
    Adjusted to feel better at lower attack Speeds
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    Total Attack Animation: Adjusted to feel better at lower Attack Speeds
    37 more changes in this patch →

Other matches

3 more changes in 2 patches, newest first.

Fix
ARAM: Mayhem Bug fixes
Fixed a bug where Bel'Veth (E) failed to trigger Drop Kick's execution.
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Fixed a bug where Bel'Veth (E) fails to trigger Drop Kick's execution.
Fix
Arena Bug fixes
Fixed a bug where Bel'Veth attack speed cap was being erroneously set when equipped with augments that were supposed to uncap attack speed.
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Fixed a bug where Bel'Veth attack speed cap was being erroneously set when equipped with augments that are supposed to uncap attack speed
New
ARAM: Mayhem New Augments
New Silver, Gold and Prismatic augments arrive, with extra combat-focused Prismatic options for fighters and tanks such as Hellbent, which can revive you if stacked high enough, and Rite of Ascension, which refreshes your cooldowns and heals you on takedowns.
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This time around, we're giving extra attention to fighters and tanks. We've added more combat-focused Prismatic Augments to help them survive longer and move through fights more aggressively.
  • Having trouble surviving after getting a kill? HellBent lets you revive if you stack it high enough. Looking for a Bel'Veth-style reset fantasy? Rite of Ascension refreshes your cooldowns and heals you on takedowns.