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What changed for Neon?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
6 changes across 3 patches (Apr 28, 2026 to Jul 14, 2026), newest first.
Nerf 2Adjust 1Fix 3
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FixAll platformsFixed an issue where Neon could be unable to pick up the Spike while sliding over it.
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Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.
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NerfAll platforms High GearJumping with Neon's High Gear active no longer gives a speed bonus while airborne; her air speed while sprinting now matches melee speed.
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Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon's air speed while sprinting will match melee speed.
NerfAll platforms High GearNeon's fuel now only regenerates with a kill while her ultimate is active; it still regenerates passively.Source line
Fuel will only regenerate with a kill when Neon's ultimate is active
- Fuel will still regenerate passively
AdjustAll platforms High GearHigh Gear's slide has improved VFX that show its direction and origin more clearly.Source line
Improved VFX to more clearly communicate the direction and origin of her slide
FixPC onlyFixed an exploit with Neon's Fast Lane where specific NVIDIA graphics settings affected competitive integrity; Neon has returned to the game.Source line
Fixed an exploit with her Fast Lane where using specific NVIDIA graphics settings impacted competitive integrity. Neon has returned to the game.
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FixAll platformsFixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
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Fixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
- These were fixed in Patch 12.07 but missed the notes.
Other matches
2 more changes in 2 patches, newest first.
Adjust
All platforms Agent voice lines
Riot updates various Agent voice lines and gameplay audio tells to reduce clutter, adds new Sage and Viper lines for Summit and new conversations between Miks and Gekko and between Jett and Phoenix, and removes some lines that no longer meet its quality standards.
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We're making small updates to various Agents voice lines and critical gameplay audio tells in order to reduce audio clutter and standardize Agent ability VO across our roster.
- New Sage and Viper voice lines interactions for the new map, Summit.
- New conversation lines between Miks & Gekko, and Jett & Phoenix.
- We're also using this opportunity to remove a handful of lines that no longer meet our quality standards as they relate to agent behavior. The affected Agents are Killjoy, Jett, Reyna, Skye, Astra, Clove, Chamber, Neon, Deadlock, Vyse, Breach, Viper, Omen, Sova, Yoru, Fade, Iso, Tejo and Harbor.
Fix
All platforms Agents (general)
Fixed a bug where Skye's, Neon's and Fade's HUD VFX would sometimes appear shifted into the middle of the screen in left-handed mode.
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Fixed a bug where if in left-handed mode Skye, Neon, and Fade's HUD VFX would sometimes appear shifted into the middle of the screen.