Nerf Radar › VALORANT › 13.09
VALORANT · Published by Riot Games

VALORANT Patch 13.09: what changed

VALORANT Patch 13.09 was published on Oct 27, 2026 and includes 3 buffs, 2 nerfs, 6 adjustments, 4 additions, 1 removal and 24 fixes.

RSS feed
TL;DRThis patch adds Hush, a new Agent who uses telekinesis to pull, flash and levitate enemies. The Warden gets smoother early recoil and less follow-up spread, Clove's Pick-me-up speed bonus drops from 15% to 10% and killing Clove after Not Dead Yet now rewards the killer, and Haste and Snapshot become official buff terms alongside rewritten ability tooltips.

Who this matters to

Agent mains

Hush is in game now with Telekinesis, Displacement, Flashbulb, Flow and her Suspension ultimate.

Clove players

Pick-me-up's bonus movement speed drops from 15% to 10%, and killing Clove after Not Dead Yet now grants the killer an ultimate point and a signature refresh point.

Warden users

Pitch recoil is smoother for the first few bullets, and 2nd and 3rd bullet error is reduced.

Ranked players

Your Act Best Match counts more toward Map Rating, and the First Blood Accolade is harder to earn.

All 40 changes

Hush

All platforms
New
Hush joins the roster as a new Agent who uses telekinesis to displace, flash and levitate enemies.
Source line
New Agent Hush is now in game!
  • Hailing from Guangdong province, Hush uses her telekinesis to close the most classified cases. Fighting with precision and finesse, she redirects her combat utility in midair to disrupt and displace the enemy team before suspending them helplessly for the killing blow.
  • Hush can pick up weapons, the Spike (when on attacker side), and INTERACT with switches from an increased range.
  • EQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills.
  • EQUIP Flashbulb. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, flashing all players looking at it.
  • INSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it.
  • INSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.

Warden

All platformsHistory · 3 patches →
Buff
Pitch recoil
The Warden's pitch recoil is smoothed out for the first few bullets.
Source line
Pitch recoil smoothed out for the first few bullets
Buff
2nd bullet error
The Warden's 2nd bullet error drops from 0.25 to 0.2, reducing spread on follow-up shots.
2nd bullet error0.250.2Direction not stated
Source line
2nd bullet error reduced from .25 >>> .2
Buff
3rd bullet error
The Warden's 3rd bullet error drops from 0.6 to 0.5, reducing spread on follow-up shots.
3rd bullet error0.60.5Direction not stated
Source line
3rd bullet error reduced from .6 >>> .5

Clove

All platformsHistory · 5 patches →
Nerf
Pick-me-up · Bonus movement speed
The bonus movement speed from Clove's Pick-me-up drops from 15% to 10%.
Bonus movement speed15%10%This is a nerf
Source line
Bonus movement speed decreased from 15% >>> 10%
Nerf
Not Dead Yet
Killing Clove after they cast Not Dead Yet now grants the killer an ultimate point and a signature refresh point.
Source line
Killing Clove after they cast Not Dead Yet will now grant an ultimate point and signature refresh point to the player who killed them

Haste and Snapshot

All platforms
New
Haste (a movement speed buff, separate from Combat Stim) and Snapshot (the still image silhouette reveal debuff) are now official buff terms shown in game.
Source line
We've added Haste and Snapshot as official buff terms!
  • Haste refers to the increased movement speed buff you receive, as opposed to a Combat Stim buff, which increases your fire rate, equip speed, reload speed, and recovery speed
  • Snapshot refers to the still image silhouette reveal debuff (Cypher's Neural Theft/Spycam)
  • Stim Beacon will show an applied Haste buff to affected players
  • Harmonize will show an applied Haste buff to affected players
  • Our fastest Agent will see an applied Haste buff while using High Gear or Overdrive

Waylay

All platformsHistory · 4 patches →
Adjust
Convergent Paths
Waylay's Convergent Paths buff is renamed to the new Haste buff, since the effects are identical.
Source line
Since they have identical effects, Waylay's Convergent Paths buff has been renamed to the new Haste buff

Clove

All platformsHistory · 5 patches →
Adjust
Pick-me-up
Pick-me-up now shows an applied Haste buff, and its old separate timer bar is removed to reduce HUD clutter.
Source line
With the newly named Haste buff adding a timer bar to the UI, we've removed the previous timer bar to reduce unnecessary clutter
  • Pick-me-up will show an applied Haste buff

Ability tooltips

All platforms
Adjust
All ability descriptions are rewritten for clarity, more Agents get passive descriptions, and the ability tooltip is redesigned to show Agent, role and keybinds.
Source line
All ability descriptions have been updated for improved clarity and consistency
  • Passive descriptions have been added to more Agents across relevant areas, including Agent Select, the Agent Hub, and Ability Tooltips. This includes passives that were not previously described in-game or explicitly categorized, like Neon's Battery
  • The Ability Description Tooltip has been redesigned to improve readability at a glance by including baseline details such as Agent, role, and keybinds. Tooltips now appear during relevant moments, such as testing a new Agent in the Range

Jett

All platformsHistory · 4 patches →
Removed
Jett's passive no longer appears in the Buy Menu, matching other passives that cannot be purchased.
Source line
Removed Jett's passive from the Buy Menu to be consistent with other non-purchaseable passives

Map Rating

All platformsHistory · 2 patches →
Adjust
Your Act Best Match now has a bigger impact on your Map Rating each Act.
Source line
Your Act Best Match now has a bigger impact on your Map Rating each Act to better highlight consistency and peaks

First Blood Accolade

All platforms
Adjust
The First Blood Accolade's threshold is raised so it is harder to earn; historic Accolade counts are unaffected.
Source line
The First Blood Accolade was showing up a bit too often. We've updated the threshold to make it harder to earn
  • This will not impact your historic count of Accolades earned

Performance Score

All platformsHistory · 2 patches →
New
End-of-game pages add a new learn more screen about Performance Score, and on PC the scoreboard shows hover text for trades.
Source line
We've made some small quality of life improvements in the end-of-game pages to provide more info about Performance Score
  • PC only- Hover text for trades on the scoreboard
  • A new "learn more" screen with more information about what Performance Score is

Radianite Points

Korea
New
Players in Korea can now buy Radianite Points in game.
Source line
Korea only: Players can now purchase Radianite Points in-game.

Veto

All platformsHistory · 4 patches →
Adjust
Veto's and Vyse's in-game prompt changes from PICK UP to RECALL, matching similar retrieval abilities.
Source line
Veto and Vyse's in-game UI have been updated from PICK UP to RECALL to be consistent with other similar retrieval methods

Player Cards

All platforms
Fix
The yellow notification icon on new Player Cards is back in the correct position.
Source line
Corrected the position of the yellow notification icon on new Player Cards
Fix
Miks' M-Pulse and Bassquake now provide controller vibration feedback when equipped or cast on console.
Source line
Fixed an issue where Miks' M-Pulse and Bassquake abilities did not provide controller vibration feedback when equipped or cast

Clove

All platformsHistory · 5 patches →
Fix
Fixed an issue where Clove's Ruse ability map could be visible to enemies positioned below Clove.
Source line
Fixed an issue where Clove's Ruse ability map could be visible to enemies positioned below Clove
Fix
Fixed an issue where Clove's Pick-Me-Up timer could remain visible on the HUD after the ability was used.
Source line
Fixed an issue where Clove's Pick-Me-Up timer could remain visible on the HUD after the ability was used

Cypher

All platformsHistory · 8 patches →
Fix
Fixed an issue where Cypher's Cyber Cage could change orientation when placed on angled surfaces.
Source line
Fixed an issue where Cypher's Cyber Cage could change orientation when placed on angled surfaces

Deadlock

All platformsHistory · 6 patches →
Fix
Fixed an issue where Deadlock's Annihilation capture voice line would not play for the captured enemy.
Source line
Fixed an issue where Deadlock's Annihilation capture voice line would not play for the captured enemy

Gekko

All platformsHistory · 6 patches →
Fix
Fixed an issue where Gekko's Mosh Pit could damage destructible objects outside its intended area of effect.
Source line
Fixed an issue where Gekko's Mosh Pit could damage destructible objects outside its intended area of effect

Omen

All platformsHistory · 4 patches →
Fix
Fixed an issue where Omen's Shrouded Step arrival visual effects could end prematurely.
Source line
Fixed an issue where Omen's Shrouded Step arrival visual effects could end prematurely

Raze

All platformsHistory · 3 patches →
Fix
Fixed an issue where Raze's Boom Bot could continue tracking an enemy's location after they teleported.
Source line
Fixed an issue where Raze's Boom Bot could continue tracking an enemy's location after they teleported

Sova

All platformsHistory · 2 patches →
Fix
Fixed an issue where Sova's Hunter's Fury could affect players positioned behind him.
Source line
Fixed an issue where Sova's Hunter's Fury could affect players positioned behind him

Tejo

All platformsHistory · 3 patches →
Fix
Fixed an issue where Tejo's Special Delivery could persist into the next round, occasionally damaging or concussing players after the round transition.
Source line
Fixed an issue where Tejo's Special Delivery could persist into the next round, occasionally damaging or concussing players after the round transition
Fix
Fixed an issue where Tejo's Guided Salvo could target an unintended location or failed to cast after a selected target moved out of range.
Source line
Fixed an issue where Tejo's Guided Salvo could target an unintended location or fail to cast after a selected target moved out of range

Yoru

All platformsHistory · 5 patches →
Fix
Fixed an issue where Yoru's Gatecrash sound effects could repeatedly play when attempting to use the ability while suppressed.
Source line
Fixed an issue where Yoru's Gatecrash sound effects could repeatedly play when attempting to use the ability while suppressed.

Multiple Agents

All platforms
Fix
Fixed an issue where Vulnerable visual effects were incorrectly positioned on Gekko's Wingman, Killjoy's Turret, and Raze's Boom Bot.
Source line
Fixed an issue where Vulnerable visual effects were incorrectly positioned on Gekko's Wingman, Killjoy's Turret, and Raze's Boom Bot
Fix
Fixed an issue where Tejo's Guided Salvo and Brimstone's Orbital Strike placement indicators could initially appear offset from the player's position.
Source line
Fixed an issue where Tejo's Guided Salvo and Brimstone's Orbital Strike placement indicators could initially appear offset from the player's position
Fix
Fixed an issue where Chamber's and Omen's locations could briefly be revealed to enemies on the minimap after teleporting.
Source line
Fixed an issue where Chamber's and Omen's locations could briefly be revealed to enemies on the minimap after teleporting
Fix
Fixed an issue where certain abilities belonging to Cypher, Vyse, Viper, and Killjoy could be visible to opponents through barriers during the Buy Phase.
Source line
Fixed an issue where certain abilities belonging to Cypher, Vyse, Viper, and Killjoy could be visible to opponents through barriers during the Buy Phase

General

All platforms
Fix
Fixed an issue where placing an ability using the ability map could unintentionally consume multiple charges or place abilities at unintended locations.
Source line
Fixed an issue where placing an ability using the ability map could unintentionally consume multiple charges or place abilities at unintended locations
Fix
Fixed an issue where ability map cursors and placement indicators could disappear while equipping or using certain abilities.
Source line
Fixed an issue where ability map cursors and placement indicators could disappear while equipping or using certain abilities
Fix
Fixed an issue where enemies outside the affected vision range could appear on the minimap while a player was Nearsighted.
Source line
Fixed an issue where enemies outside the affected vision range could appear on the minimap while a player was Nearsighted
Fix
Fixed an issue where ability maps could remain visible instead of being obscured by consecutive flashes.
Source line
Fixed an issue where ability maps could remain visible instead of being obscured by consecutive flashes
Fix
Fixed an issue where ability descriptions could be missing or display incorrect information while controlling certain Agent abilities.
Source line
Fixed an issue where ability descriptions could be missing or display incorrect information while controlling certain Agent abilities

Spectator

All platforms
Fix
Fixed an issue where Neon's Fast Lane visual effects could be invisible to spectators observing the Spike.
Source line
Fixed an issue where Neon's Fast Lane visual effects could be invisible to spectators observing the Spike.
Fix
Fixed an issue where the mouse cursor could briefly disappear when moved outside the boundaries of certain ability maps.
Source line
Fixed an issue where the mouse cursor could briefly disappear when moved outside the boundaries of certain ability maps

Related changes in VALORANT

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Agent, weapon, competitive and store changes curated by hand from the official text; bug fixes parsed from the Bug Fixes lists. The Brimstone, Miks and Neon Haste display lines are folded into the Haste and Snapshot entry. Hush's Performance Score note is commentary, not a change. Source: playvalorant.com · fetched Oct 27, 2026.