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Apex Legends

Graphics: change history

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14 changes across 6 patches (Aug 5, 2024 to Jun 22, 2026), newest first.

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  1. Adjust
    Implemented a fix to address framerate hitching when banners cycle in the world.
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    Implemented a fix to address framerate hitching when banners cycle in the world.
    Adjust
    Made adjustments to shadows and highlights on Broken Moon.
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    Made adjustments to shadows and highlights on Broken Moon.
  2. Adjust
    Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
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    Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
    Fix
    Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
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    Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
    Adjust
    Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
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    Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
    Adjust
    Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
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    Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
    Adjust
    Improved accuracy of sky ambient lighting.
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    Improved accuracy of sky ambient lighting.
    Adjust
    Improved baked lighting accuracy for many props in maps.
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    Improved baked lighting accuracy for many props in maps.
  3. Adjust
    New tonemapping for a more natural appearance of highlights with very bright colors.
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    New tonemapping for a more natural appearance of highlights with very bright colors
  4. Adjust
    Storm Point updated to use a modern GPU-driven terrain rendering system.
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    Storm Point updated to use a modern GPU-driven terrain rendering system.
    • Players may not notice the difference since the overall map content has not been changed, but this system improves CPU rendering time, fixes lighting artifacts throughout the map, and allows for much greater texture fidelity through virtual texturing
    Adjust
    Xbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
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    Xbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
  5. Adjust
    Improved CPU rendering performance on all consoles.
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    Improved CPU rendering performance on all consoles
  6. Adjust
    Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops.
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    Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops
    • Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios
    Adjust
    Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners.
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    Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners

Other matches

2 more changes in 2 patches, newest first.

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Engine
Improved graphics device selection when multiple are present on the system.
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Improved graphics device selection when multiple are present on the system.
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Pc
Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.
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Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.