Nerf Radar › VALORANT › 13.05
VALORANT · Published by Riot Games

VALORANT Patch 13.05: what changed

Adjust 1New 3Fix 15
Read the official notes ↗
TL;DRThis is a small patch, mostly bug fixes, ahead of the big 13.06 update. Riot starts penalizing stream sniping and instalock tools, Pick'Ems return for Champions Shanghai, and sound sprays are now only audible nearby. Riot also retimes how smokes on Astra, Brimstone, Clove, Miks and Omen dissipate, so they stop blocking flashes as they fade.

Who this matters to

Controller players

Smokes from Astra, Brimstone, Clove, Miks and Omen no longer keep blocking flashes and other line-of-sight abilities while dissipating.

Agent Gear grinders

Starting with Patch 13.06 on September 22, each piece of Agent Gear will be tied to how much you play that Agent, so Riot suggests grabbing gear for Agents you don't usually play now. Gear you've already earned is kept.

Pick'Em fans

Champions Shanghai Group Stage picks open on September 10 and must be in before Groups kick off on September 24.

Waylay and Cypher players

Several ability bugs are fixed, including issues with Waylay's Saturate and Refract and Cypher's Trapwire and Cyber Cage.

All 19 changes

Stream sniping and instalock tools

All platforms
New
Riot is rolling out penalties for detected stream sniping and instalock tools: temporary game bans that escalate to permanent bans with repeated use.
Source line
We've started rolling out penalties if we detect usage of stream sniping and instalock tools.
  • Players found using these tools will be subject to temporary game bans that will escalate to permanent with repeated usage.

Sound Sprays

All platforms
Adjust
Sound attenuation for all sound sprays is adjusted so you only hear them when you're nearby.
Source line
we've adjusted the sound attenuation for all sound sprays so you'll only be able to hear the sounds if you're nearby

Pick'Ems

All platformsHistory · 2 patches →
New
Pick'Ems return for Champions Shanghai; the Group Stage opens in the client and on the web on September 10.
Source line
Pick'Ems have returned for Champions Shanghai!
  • Starting on September 10, you will have access to the Group Stage in-client and on the web.
New
The Range practice mode adds an option to spawn 10, 5 or 1 bots; the default is now 5.
5 bots by default (10, 5 or 1 selectable)
Source line
An option for 10, 5, or 1 bot to spawn has been added in the Range practice mode.
  • The default number of bots spawned is now 5.
  • You can adjust this number in the Range settings.

Agents (general)

All platformsHistory · 3 patches →
Fix
Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
Source line
Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
Fix
Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that didn't apply Blind.
Source line
Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that don't apply Blind.
Fix
Fixed an issue where smokes from Astra, Brimstone, Clove, Miks and Omen could keep blocking flashes and other line-of-sight-dependent abilities while dissipating.
Source line
Fixed an issue where smokes would block flashes after dissipating.
  • We've better timed the dissipation for the smokes on Astra, Brimstone, Clove, Miks, and Omen to fix an issue where their smokes could continue blocking flashes and other line-of-sight-dependent abilities while the smoke was dissipating.

Chamber

All platformsHistory · 3 patches →
Fix
Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
Source line
Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.

Cypher

All platformsHistory · 7 patches →
Fix
Fixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
Source line
Fixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
Fix
Fixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.
Source line
Fixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.

Deadlock

All platformsHistory · 5 patches →
Fix
Fixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.
Source line
Fixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.

Fade

All platformsHistory · 2 patches →
Fix
Fixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.
Source line
Fixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.

KAY/O

All platformsHistory · 5 patches →
Fix
Fixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.
Source line
Fixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.

Omen

All platformsHistory · 3 patches →
Fix
Fixed an issue where Omen's Dark Cover could obscure a player's vision after the smoke had dissipated.
Source line
Fixed an issue where Omen's Dark Cover could obscure a player's vision after the smoke has dissipated.

Sage

All platformsHistory · 6 patches →
Fix
Fixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.
Source line
Fixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.

Waylay

All platformsHistory · 2 patches →
Fix
Fixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.
Source line
Fixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.
Fix
Fixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.
Source line
Fixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.
Fix
Fixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible.
Source line
Fixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible.

Client

PC only
Fix
Fixed an issue where the close button was not functional after purchasing VALORANT Points.
Source line
Fixed an issue where the close button was not functional after purchasing VALORANT Points.

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Feature changes were curated by hand from the official text; bug fixes were parsed from the nested Bug Fixes list. The Agent Gear revamp announced here ships in 13.06, so it is listed under who it matters to rather than as a change. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-05/ · fetched Oct 7, 2026.