VALORANT Patch 13.05: what changed
Who this matters to
Controller players
Smokes from Astra, Brimstone, Clove, Miks and Omen no longer keep blocking flashes and other line-of-sight abilities while dissipating.
Agent Gear grinders
Starting with Patch 13.06 on September 22, each piece of Agent Gear will be tied to how much you play that Agent, so Riot suggests grabbing gear for Agents you don't usually play now. Gear you've already earned is kept.
Pick'Em fans
Champions Shanghai Group Stage picks open on September 10 and must be in before Groups kick off on September 24.
Waylay and Cypher players
Several ability bugs are fixed, including issues with Waylay's Saturate and Refract and Cypher's Trapwire and Cyber Cage.
All 19 changes
Stream sniping and instalock tools
All platformsSource line
We've started rolling out penalties if we detect usage of stream sniping and instalock tools.
- Players found using these tools will be subject to temporary game bans that will escalate to permanent with repeated usage.
Sound Sprays
All platformsSource line
we've adjusted the sound attenuation for all sound sprays so you'll only be able to hear the sounds if you're nearby
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Pick'Ems have returned for Champions Shanghai!
- Starting on September 10, you will have access to the Group Stage in-client and on the web.
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An option for 10, 5, or 1 bot to spawn has been added in the Range practice mode.
- The default number of bots spawned is now 5.
- You can adjust this number in the Range settings.
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Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
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Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that don't apply Blind.
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Fixed an issue where smokes would block flashes after dissipating.
- We've better timed the dissipation for the smokes on Astra, Brimstone, Clove, Miks, and Omen to fix an issue where their smokes could continue blocking flashes and other line-of-sight-dependent abilities while the smoke was dissipating.
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Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
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Fixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
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Fixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.
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Fixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.
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Fixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.
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Fixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.
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Fixed an issue where Omen's Dark Cover could obscure a player's vision after the smoke has dissipated.
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Fixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.
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Fixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.
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Fixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.
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Fixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible.
Client
PC onlySource line
Fixed an issue where the close button was not functional after purchasing VALORANT Points.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Feature changes were curated by hand from the official text; bug fixes were parsed from the nested Bug Fixes list. The Agent Gear revamp announced here ships in 13.06, so it is listed under who it matters to rather than as a change. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-05/ · fetched Oct 7, 2026.